Wednesday, October 30, 2013

A taste.... The benefits of a Demo

    Felt I had to post as I just finished toying with the "Castlevania Lords of Shadow - Mirror of Fate" HD demo. As a Castlevania fan I find this to be intriguing enough, yet sorta short of what I've come to expect. The tutorial is a little heavy handed even on easy, yet once into the game it lightens greatly. In playing this I felt the need to express my gratitude of the Demo. Not for just specifically this game, but for the gaming genre.
     A demo can make or break some games many games I've purchased usually was due to playing the demo and well.... drooling over being able to play the full game. Some of my favorites the demo was enough to sway my purchase. Sometimes though the demo puts you either too far in or too far out from the gameplay that it can sway you the other way. These games either fall to obscurity or didn't give enough to be remembered. I used to love downloading Demo's for the PC because it greatly expanded my gameplay beyond what I could afford. The current gaming options and platforms also have made the demo almost invaluable to players whom are looking for a new game. Some games don't require a demo as they've got a legacy either newly born or as old as gaming such as Mario or even Borderlands 2. Yet some game the demo is enough to pique your interest such as if it was on another platform and ported over or a game you know nothing about. Some are just fun for the physics of the gameplay. A great example here is "Fairytale Fights". I'll be honest the story was good, not great but that wasn't the selling point. The selling point to the game was not only the blood and gore, but the blood physics. Now many may question what I am referring to here. The beauty of this game was you could use the blood of your enemies to maneuver the battle field. Either sliding forward or using the slide defensively. The demo was simply just killing and playing in a pool of blood.
     In the early days of the PS3 I downloaded all demo's just to see if the game was something I wanted to try or even just something to do. Some lead to me purchasing the game, others was more for simple amusement. Now many of you gamers out there are going "Duh this is something we already know". I'm not aiming this specifically at you. Whom I'm aiming this to is not only the game companies (some of which refuse to demo) and parents whom know nothing about their kids games. Let me explain this as sort of the Parental Cheat. If your kid is excited about a game and the demo is available download it and try it yourself. Game developers like to show a bit of their best here so you get a nice cross section of the game. As well if there is any coarse language or something questionable, you get a taste of it and can make an informed decision on if this game is for your child.
Now game developers whom refuse to give us a taste. C'mon I'm showing you some very strong beneficial reasons to demo. This will help your sales and get some of the good games out of the shadows.
- William Dreimann.

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