Tuesday, December 24, 2013

Gaming Realism and Benefits of keeping some of the fantasy as is.

     I keep seeing a call for realism in video games. Now with some things like puzzles I can agree, but with the more elaborate fantasy drama's and battle games well, it seems to want to kill the player. Now before I get a response of but..... Let me explain how I am seeing things and where developers should draw the line.
    Puzzle Realism:
   Ok so lets use an example of a game I have played recently, I believe it was Zero Escape: Virtue's last reward: Now the way this game starts off there is a story, then puzzle or escape mode. The story is bland, but the escape mode is a puzzle. You have to search a room for tools and items so you can work your way through the puzzle and escape the room. Sounds easy enough. Here is where I found my issue with "Realism" in this game. There is a panel with four bolts each color coded and you find a colored handle and some sockets that are described to be like a socket wrench. My issue is that if anyone has used a socket wrench more than one head can be used for a handle. This game did not want to hear this and had me continuing to look for 3 other handles just to open a vent. Now granted they were not hidden well so it was an easy find, but seriously. Developers this is the excess shit we don't want. Stick with some realism here and we are golden.
     Fantasy Realism:
Now some of what I hear being called for is realism with weapons in games and well with some of the fantasy games I hear this being called for well you're asking for player death. Seriously look at the weapon and consider some of the realism if you were to wield it. I'm sure you'd end up more injured than your opponent. Let's leave a lot of this to fantasy.
     War Time Realism:
This actually works somewhat and again can also lead to player death. It again goes to weapon realism, but it's a 50 50 draw on what should and should not work. IE: an enemy drops his gear around the room you should be able to use it. Seriously why not. Yeah I understand if it's a gun or piece of armor way to big or heavy for you to use, but a revolver or a knife. Now again this also tends to span into the Fantasy Realism. If it's some sort of alien creature I can see less chance of usage but then again if you let us use some of the other alien weaponry..... you see where I'm going here.
     Overall there is a fine line to what gamers should have realistically and what should follow in a realistic situation. I for one love the fantasy approach of a 5' muscle bound soldier being able to carry a tank cannon as a weapon but then again I like the chaotic approach.
What's your opinion folks?
- William Dreimann

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