Wednesday, April 17, 2013

Games I did not like and why -

    I tried doing game reviews before and well sometimes it's easy and sometimes it just sucks because you end up feeling like you're telling everyone you like just about all games. It becomes quite a mess and you really don't get a true feeling for why a game sucks or what makes a game like a game. So I decided to break down games I didn't like even if just a part and why this game sucked or just had a bad portion and yes some are based on the trophy / achievement detail.

  • Demon Souls - This game is visually beautiful and the controls are tight so far this is what I like, then you get to gameplay. This game pissed me off faster than lemon juice and salt on an open wound. First off the challenge is to do everything in a single life so no real argument there, but you occasionally don't get a direct choice or learning curve and sometimes this leads to an rapid repeat instant death. Here are some quick examples on why I hated this game. 1.) the enemy ranges too quickly from easy to nightmarishly difficult. 2.) if you die once the easy enemies somehow gain an ability to bum rush you 3.) each time you die you start from scratch with no level gain so it gets old quickly when you reach a turn you're not quite sure of. This would be an awesome game if it was toned down and given a fair learning curve for the beginner
  • Deathspank 3 The Baconing - EA dropped out and the developers got to make their game as they wanted so yeah this works, but here's my issue... They lost the gamers attention when it comes to detail. The first two games were challenging and spent a lot of time killing enemies which ended up tying into the trophy play. By the end of the first two games you had most of the trophies and this wrapped the gameplay up nicely. The third got lazy things I didn't care for or need or use much came into necessary play for trophies and well it got ridiculous my example here is the kill count which doesn't seem that bad if you compare to previous titles but I killed all badguys in the game and still didn't reach the limit. Also the developers went to the annoying fall back of beat the game on the hardest difficulty. The gameplay kind of got old in the third instance and well who wants to play number 3 on hard when you were able to go through the challenge of 1 and 2 with out having to up the difficulty to make it a good game.
  • X Blades - The concept for this game seemed really nice there was adventure magic and weapons but no direction what so ever. I spent hours running around in circles before I even got to somewhere I could recognize and the enemies just respawn in rooms you've cleared. This game lost me.
     There are more, but I figure I'm going to get more detailed so this will be continued in a further post.
- William Dreimann

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