- New weapons - So you made a prequel but decided to up the arsenal and oh yeah you made a whole new weapon set that our hero spends most of the game collecting. At the end of the game where we know what happens next you show our hero armed to the teeth. WHAT HAPPENED TO ALL THE GEAR WE PICKED UP???? God of War did a nice thing with some of the prequels and gave a partial explanation to what happened to the weapons by having Kratos be knocked out seeing the gods take his toys and continue onward.
- Harder more legendary bosses - Now this works as you have to keep the challenge level up but here's a question the boss of the first game claims to have defeated all others to stay on top, you mean to tell me the enemy I took out in 10 minutes beat up the guy it now takes me 26 minutes to defeat.... really?
- The Hero did it clause - I love this one this partially works with the Harder bosses deal as some story tellers play this card way too often so with my previous question in mind you tell the story as the player took out the harder boss and the boss of the first game used that moment to seize power thus using the Hero as a pawn.... smart move, but again may conflict with your original story.
- Time issues - some prequels get this hero storyline mixed up a bit and well lead to questions about time and the observations of characters. Example team mate in game one tells you that they have never seen monster a before in their life. Prequel game team mate makes appearance as hero of prequel fights same monster you see in primary game and helps you defeat this monster.... are you telling me this character forgot????
- Weapon power - Ok so before you get the ultimate weapon in original game you get an ultimate power in prequel that is stronger than ultimate in original... see new weapons
- William Dreimann
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